Each level is composed of a number of challenges that involve solving puzzles, jumping over obstacles, gathering objects, and defeating opponents. The game features elements of action-adventure games as players often have to speak with NPCs and then figure out a way to help them. It is also possible to increase Banjo and Kazooie's energy bar by collecting extra honeycombs that are hidden throughout the levels. Banjo and Kazooie can perform a wide range of abilities, such as jumping, climbing, swimming, flying, and rolling into enemies. Most of these moves are learned by finding Bottles the friendly mole inside the worlds. Some moves require specific items so that they can be performed. For instance, red feathers allow Banjo and Kazooie to fly, while gold feathers protect them from damage. Some items allow the pair to gain temporary abilities in a particular moment. For instance, the turbo trainers provide a speed burst to reach a certain destination on time. Found in each level as well are small creatures called "Jinjos" which Gruntilda has trapped in each world, and upon collecting all five in each level, the duo are granted a Jiggy.